Miscellania, 2/401 Swanston St, Melbourne VIC 3004
02/07/25
I experimented with a 2D physalis growth system in GLSL and TouchDesigner. React diffusion shaders generate those vein like lattices, and curl-noise advection drives natural branching. Local density clamps act like crowding, while decay erodes it in low “nutrient” regions. Resulting in the visual you see.